The data displays the PC and console games revenue worldwide from 2012 to 2022, broken down by type. In 2017, the additional game content monetization generated five billion USD in global revenue, while full game revenue amounted to eight billion that same year.
2012 | 2 | 5 |
2013 | 3 | 5 |
2014 | 4 | 6 |
2015 | 4 | 7 |
2016 | 5 | 8 |
2017 | 5 | 8 |
2018 | 5 | 8 |
2019 | 6 | 9 |
2020 | 6 | 10 |
2021 | 6 | 11 |
2022 | 7 | 11 |