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F2P & P2P MMO games market value worldwide 2016, by region

Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (Figures expressed in millions of U.S. dollars, unless otherwise specified)

The data describes the revenue generated by free-to-play and pay-to-play massively multiplayer online games worldwide in 2016. In 2016, free-to-play MMO games were estimated to generate 1.9 billion USD in North America. In total, the global online gaming revenue is predicted to grow by 16 billion USD between 2011 and 2017. Based on 2016 revenues, the three leading F2P MMOs that year were unsurprisingly League of Legends, Crossfire and Dungeon Fighter Online. At the same time the top P2P titles were World of Warcraft, Westward Journey Online II and Lineage I.

Asia 11200 1400
Europe 2900 642
North America 1900 580
Latin America 913 97
Rest of the world 216 44