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Share of U.S. consumers purchasing additional gaming content 2016, by type

Percentage of consumers who purchased additional video game content in the United States as of September 2016

The data displays the percentage of consumers who purchased additional video game content in the U.S. as of September 2016. It was found that 28% of respondents said they purchased additional gaming content in the three months preceding the survey.

Total 28
Downloadable content (DLC) 16
Microtransactions 23