The data describes the distribution of tactics that mobile game developers worldwide plan to use to grow their audience as of fall 2017, by level of importance. According to 29% of responding developers, app store promotion had priority when it came to growing their games' audience, whereas traditional display advertising was a priority to only 2.9% of respondents.
App store promotion | 29 | 35.3 | 22.2 | 13.5 |
Paid user acquisition | 21.1 | 30.1 | 25.4 | 23.4 |
Social media | 18 | 47.3 | 28.3 | 6.3 |
Video advertising | 13.9 | 37.8 | 34 | 14.4 |
Influencer marketing | 12 | 34.1 | 38.5 | 15.4 |
Interactive/playable ads | 8.8 | 21.5 | 30.7 | 39 |
In-game advertising | 8.3 | 33.3 | 38.2 | 20.1 |
PR activity | 7.7 | 26.6 | 40.1 | 25.6 |
Traditional marketing | 3.4 | 20.3 | 34.8 | 41.5 |
Traditional display advertising | 2.9 | 11.3 | 28.4 | 57.4 |