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U.S. teenagers who buy virtual gaming goods in mobile games 2013-2016

Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016

The data describes the share of teenagers who buy virtual gaming goods while playing mobile games in the U.S. from spring 2013 to fall 2016. According to the findings, in fall of 2016, 24% of responding teenagers said they were purchasing virtual goods such as coins or extra levels while playing mobile games.

Spring 2013 16 84
Fall 2013 18 82
Spring 2014 18 82
Fall 2014 22 78
Spring 2015 21 79
Fall 2015 24 76
Spring 2016 26 74
Fall 2016 24 76