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Global revenue of the eSports market 2017, by segment

eSports market revenue worldwide in 2017, by segment (Figures expressed in millions of U.S. dollars, unless otherwise specified)

The data shows an estimate of the eSports market revenue worldwide in 2017, broken down by segment. During 2017, the merchandise segment in the global eSports market was expected to generate 22 million USD in revenue.

eSports market – additional information Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players.

Sponsorships and advertising 839
Prize pools 102
eSports betting and fantasy sites 57
Amateur and micro-tournaments 54
Ticket sales 52
Merchandise 22