The data displays information on the eSports viewership reach in the U.S. from 2013 to 2016. According to the source, 9% of respondents had watched an eSports event or programming in 2013, while in 2016 the viewership grew to 26%.
2013 | 9 |
2014 | 12 |
2015 | 18 |
2016 | 26 |