The data describes the distribution of the total annual eSports prize pool worldwide in 2017, broken down by game. According to the source, DOTA 2 accounted for 34.3% of the total eSports prize money in 2017. While League of Legends holds a smaller share in prize pools, it makes up for it in popularity. In 2017 LoL championship finals attracted 57.6 million viewers worldwide.
DOTA 2 | 34.3 |
Counter-Strike: Global Offensive | 17.35 |
League of Legends | 10.84 |
Heroes of the Storm | 4.32 |
Call of Duty: Infinite Warfare | 3.63 |
Other | 29.56 |