The data describes the share of consumers extremely interested in selected activities at live eSports events in the U.S. as of March 2017. According to the findings, the 41% of respondents were very interested in trying new products while attending live eSports events.
Receiving a free sample, free merchandise, or free swag | 47 |
Trying a new product | 41 |
Playing a game demo/showcase | 41 |
Training/learning to be better at a particular game | 36 |
Watching a training or practice session | 33 |
Buying food, drink, or non-esports related merchandise | 32 |
Taking pictures of/having your picture taken with cosplayer | 31 |
Buying esports related merchandise | 30 |
Getting an autograph | 29 |