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U.S. consumers interested in activities at live eSports events 2017

Share of consumers extremely interested in selected activities at live eSports events in the United States as of March 2017

The data describes the share of consumers extremely interested in selected activities at live eSports events in the U.S. as of March 2017. According to the findings, the 41% of respondents were very interested in trying new products while attending live eSports events.

Receiving a free sample, free merchandise, or free swag 47
Trying a new product 41
Playing a game demo/showcase 41
Training/learning to be better at a particular game 36
Watching a training or practice session 33
Buying food, drink, or non-esports related merchandise 32
Taking pictures of/having your picture taken with cosplayer 31
Buying esports related merchandise 30
Getting an autograph 29