The data depicts the distribution of employment in the gaming market in South Korea in 2016, by category. In 2016, the workers in the field of PC bang operation accounted for 51.8% of the gaming industry employment.
PC bang operation | 51.8 |
Online game production/distribution | 22.3 |
Mobile game production/distribution | 21.8 |
Amusement arcade operation | 2.2 |
Arcade game production/distribution | 1 |
Video game production/distribution | 0.5 |
PC game production/distribution | 0.3 |