The data describes video games advertising spending worldwide from 2010 to 2015, as well as a forecast thereof until 2020. The spending in expected to reach 3.63 billion USD in 2017, up from 1.4 billion in 2010. The global video game market is projected to generated 72.5 billion USD in 2017. In 2016, China was the biggest gaming market worldwide with revenues exceeding 24 billion USD.
2009 | 1.42 |
2010 | 1.4 |
2011 | 1.6 |
2012 | 1.82 |
2013 | 2.07 |
2014 | 2.37 |
2015 | 2.75 |
2016 | 3.17 |
2017 | 3.63 |
2018 | 4.12 |
2019 | 4.59 |
2020 | 5.05 |