The data displays a revenue breakdown of the online gaming market in China by segment from 2011 to 2016, with projections up until 2020. In 2016, about 34% of overall online gaming revenues in China had been generated from PC client games.
2011 | 76 | 12.4 | 11.6 | 0 |
2012 | 72.3 | 14.6 | 13.1 | 0 |
2013 | 65.7 | 17.7 | 16.6 | 0 |
2014 | 56.3 | 18.7 | 25 | 0 |
2015 | 45.8 | 15.1 | 39.2 | 0 |
2016 | 33.9 | 8.9 | 57.2 | 0 |
2017 | 26.4 | 6.4 | 65.7 | 1.5 |
2018 | 22.5 | 5.2 | 70 | 2.3 |
2019 | 21.1 | 3.2 | 71.3 | 4.4 |
2020 | 19.3 | 2.9 | 70.5 | 7.3 |