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Breakdown of the online gaming market in China 2020, by segment

Breakdown of the online gaming market in China from 2011 to 2020, by segment

The data displays a revenue breakdown of the online gaming market in China by segment from 2011 to 2016, with projections up until 2020. In 2016, about 34% of overall online gaming revenues in China had been generated from PC client games.

2011 76 12.4 11.6 0
2012 72.3 14.6 13.1 0
2013 65.7 17.7 16.6 0
2014 56.3 18.7 25 0
2015 45.8 15.1 39.2 0
2016 33.9 8.9 57.2 0
2017 26.4 6.4 65.7 1.5
2018 22.5 5.2 70 2.3
2019 21.1 3.2 71.3 4.4
2020 19.3 2.9 70.5 7.3