The data shows a timeline of the value of the games industry in the UK from 2011 to 2017, broken down by product sector. In 2017, consumers spent 790 million GBP on boxed software, a figure up 3.1% from the previous year, in which consumers spent 766.7 million GBP on boxed software. Market value of mobile gaming increased in the period of consideration, from 158 million GBP in 2011 to 1.07 billion GBP in 2017.
2011 | 520 | 158 | 1420 | 646 | 453 | 60 | 7.5 | 2.2 | ||||||
2012 | 655 | 234 | 1045 | 454 | 418 | 77 | 7.2 | 2.4 | ||||||
2013 | 981 | 452 | 998 | 626 | 276 | 96.4 | 80 | 13 | 6.9 | 2.8 | ||||
2014 | 1081 | 548 | 935 | 915 | 288 | 112.5 | 69 | 23 | 5.4 | 5.5 | ||||
2015 | 1224 | 664 | 904 | 689 | 360 | 123 | 62.3 | 16.3 | 6.9 | 62 | 138 | |||
2016 | 1220 | 995.1 | 766.7 | 507.5 | 300.1 | 258 | 119 | 66.8 | 61.3 | 18.4 | 7.8 | 7.5 | ||
2017 | 1600 | 1070 | 790 | 659 | 296 | 376 | 101 | 72.9 | 101 | 18 | 17.6 | 8.4 |