The data describes data on the growth of the United States media and entertainment spending between 2016 and 2021, broken down by sector. The source projected that radio spending would grow by 1.9% annually in the presented period.
Virtual reality | 64 |
E-Sports | 22.6 |
Internet advertising | 9.9 |
Internet video | 9.6 |
Video games | 6.3 |
Internet access | 6.2 |
Music | 5.6 |
Out-of-home advertising | 3.7 |
Business-to-business | 3.1 |
Radio | 1.9 |
Cinema | 1.3 |
TV advertising | 1.3 |
Books | 1 |
Magazines | 0.2 |
Traditional TV & home video | -0.7 |
Newspaper | -4.1 |