This graphic displays the proportion of core eSport users who joined mobile game video streaming interaction in China in 2016, by activity. According to an online survey, 56% of core eSport users in China had interacted on bullet screen while watching mobile game video streaming in 2016.
Interact on bullet screen | 56 |
Give free gifts | 50.7 |
Follow or subscribe | 48.4 |
Watch the bullet screen | 42.9 |
Give tips | 33.2 |
Join the activities organized by streamers | 20.9 |
Seldom join in teraction | 10.4 |