This graph displays the distribution of gaming products consumption in China in 2016, by spending. In 2016, 26% of the gaming users in China spent less than 500 yuan on games.
< 500 yuan | 26 |
500-1,499 yuan | 21.4 |
1,500-2,999 yuan | 9.5 |
3,000-4,999 yuan | 7.5 |
>=5,000 yuan | 9.1 |
No consumption | 26.5 |