Games market revenue worldwide 2016-2020, by segment & screen

Games market revenue worldwide from 2016 to 2020, by segment and screen (Figures expressed in billions of U.S. dollars, unless otherwise specified)

The data displays the games market revenue worldwide from 2016 to 2020, broken down by segment and screen. Browser PC games were estimated to generate five billion USD in 2018. In 2016 it was estimated that there were over 912 million video gamers in Asia Pacific, making it the biggest region in terms of gamer population. It was followed by the EMEA region with 605 million gamers that year. In terms of best selling PC game titles, the global trophy, as of late, belongs to The Sims 3, followed by World of Warcraft.

Video game sales - additional information Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers, and other accessories; and software, the actual games.

2016 26.2 5.2 32.5 10.5 30.4
2017 26.7 4.6 33.6 11.6 39.4
2018 27.6 5 33.9 12.5 45.1
2019 29.6 4 35 13.5 52.5
2020 30.1 4.3 37.3 14.4 58.8