The data displays a forecast for the traffic caused by online gaming from 2016 until 2021, in petabytes per month. In 2018, worldwide consumer online gaming traffic is expected to reach 2,857 petabytes per month.
2016 | 915 |
2017 | 1818 |
2018 | 2857 |
2019 | 4396 |
2020 | 6753 |
2021 | 10147 |