The data depicts Gameloft's annual revenue from 2006 to 2017. In the fiscal year 2017, the Paris-based social gaming company reported a revenue of 258 million euro, representing a slight increase from previous year's results. Looking at the regional revenue distribution, Gameloft's highest profitability is attributed to the MEA region, with 33% of its revenues being generated there, as per the company's 2016 financial reporting. As of that year, Latin America accounts for the lowest share of Gameloft's revenue. In 2016, Gameloft's games had 142 million monthly active users and 17 million daily active users.
2006 | 68.42 |
2007 | 96.07 |
2008 | 110.33 |
2009 | 121.97 |
2010 | 141 |
2011 | 164.4 |
2012 | 208.3 |
2013 | 233.3 |
2014 | 227.3 |
2015 | 256.2 |
2016 | 257 |
2017 | 258 |