The data describes the value of the social online games industry worldwide from 2010 to 2015, with a forecast until 2020, broken down by type. In 2014, the global app-based online gaming market was estimated to be worth 11.58 billion USD and PwC expects those revenues to reach 17.56 billion by 2019.
2011 | 7533 | 3853 |
2012 | 8889 | 3941 |
2013 | 10212 | 4020 |
2014 | 11581 | 4016 |
2015 | 12832 | 3966 |
2016 | 14012 | 3914 |
2017 | 15191 | 3861 |
2018 | 16470 | 3807 |
2019 | 17561 | 3757 |
2020 | 18405 | 3711 |