The data describes the value of the social online games industry in the U.S. from 2010 to 2015, with a forecast until 2020. In 2014, the social online gaming market was estimated to be worth 1.88 billion USD and PwC expects those revenues to reach 2.35 billion by 2019.
2010 | 1428 |
2011 | 1538 |
2012 | 1649 |
2013 | 1775 |
2014 | 1877 |
2015 | 1969 |
2016 | 2060 |
2017 | 2154 |
2018 | 2255 |
2019 | 2345 |
2020 | 2422 |