The data displays the value of the video game consumer market, both package and digitally distributed, worldwide from 2011 to 2016 and offers a forecast until 2019. The package market value in 2016 amounted to 10.9 billion USD, down from 22.4 billion in 2011.
2011 | 5.3 | 22.4 |
2012 | 7.1 | 18.4 |
2013 | 7.4 | 16.3 |
2014 | 8.7 | 12.9 |
2015 | 9.3 | 12.4 |
2016 | 10.3 | 10.9 |
2017 | 11.7 | 9.9 |
2018 | 13.2 | 9.6 |
2019 | 15 | 9 |