The data presents the total retail revenue of the United States video game industry. In June 2018, the revenue in the U.S. amounted to approx. 1.1 billion USD.
When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of USD at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.
Jun '16 | 0.65 |
Jul '16 | 0.5 |
Aug '16 | 0.58 |
Sept '16 | 0.84 |
Oct '16 | 0.93 |
Nov '16 | 1.97 |
Dec '16 | 3 |
Jan '17 | 0.69 |
Feb '17 | 0.81 |
Mar '17 | 1.48 |
Apr '17 | 0.7 |
May '17 | 0.54 |
Jun '17 | 0.77 |
Jul '17 | 0.59 |
Aug '17 | 0.57 |
Sept '17 | 1.21 |
Oct '17 | 0.83 |
Nov '17 | 2.68 |
Dec '17 | 3.29 |
Jan '18 | 1.1 |
Feb '18 | 1 |
Mar '18 | 1.32 |
Apr '18 | 0.82 |
May '18 | 0.69 |
Jun '18 | 1.1 |