The data shows an estimate of the eSports market revenue in Asia in 2016, broken down by segment. During that year, the merchandise and tickets segment in the Asian eSports market generated eight million USD in revenue.
Advertising | 50.9 |
Sponsorships | 37.8 |
Publisher fees | 21.2 |
Media rights | 13.7 |
Merchandise and tickets | 8 |