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Revenue of the eSports market in Asia in 2016, by segment

eSports market revenue in Asia in 2016, by segment (Figures expressed in millions of U.S. dollars, unless otherwise specified)

The data shows an estimate of the eSports market revenue in Asia in 2016, broken down by segment. During that year, the merchandise and tickets segment in the Asian eSports market generated eight million USD in revenue.

Advertising 50.9
Sponsorships 37.8
Publisher fees 21.2
Media rights 13.7
Merchandise and tickets 8