The data displays the share of learning and development (L&D) departments worldwide in 2016, by whether they use select new technologies. During the survey, 81% of respondents stated that they were just experimenting with augmented and virtual reality for workplace learning and development.
Achievement goals, badges or leaderboards | 17 | 58 | 39 |
Mobile app development tools | 15 | 63 | 30 |
Feeds, curation and social bookmarking | 14 | 66 | 32 |
Wearables | 11 | 44 | 21 |
Augmented and virtual reality | 8 | 81 | 22 |
Artificial intelligence tools | 6 | 77 | 48 |