Share of global AR/VR spending by use case 2018

Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case
Created with Highcharts 5.0.1415.615.66.66.65.15.13.13.12.92.966.666.6Consumer hardwareVirtual reality gamesAugmented reality gamesOnsite assembly and safetyRetail showcasingOthers0510152025303540455055606570

The data displays the forecast share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case. In 2018, consumer hardware spending is expected to account for 15.6% of global AR/VR spending that year. Total AR/VR spending worldwide is projected to amount to 17.8 billion USD in 2018.

Consumer hardware 15.6
Virtual reality games 6.6
Augmented reality games 5.1
Onsite assembly and safety 3.1
Retail showcasing 2.9
Others 66.6