The data displays the forecast share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case. In 2018, consumer hardware spending is expected to account for 15.6% of global AR/VR spending that year. Total AR/VR spending worldwide is projected to amount to 17.8 billion USD in 2018.
Consumer hardware | 15.6 |
Virtual reality games | 6.6 |
Augmented reality games | 5.1 |
Onsite assembly and safety | 3.1 |
Retail showcasing | 2.9 |
Others | 66.6 |