The data illustrates the forecast user base of augmented and virtual reality (VR) software, by segment/use case, in 2020 and 2025. By 2025, it is predicted that augmented and virtual reality software for video games will have 216 million users worldwide and be worth 11.6 billion USD.
Video games | 70 | 216 |
Live events | 28 | 95 |
Video entertainment | 24 | 79 |
Retail | 9.5 | 31.5 |
Education | 7 | 15 |
Healthcare | 0.8 | 3.4 |
Engineering | 1 | 3.2 |
Real estate | 0.2 | 0.3 |