Global AR/VR consumer content and apps market 2016-2021

Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (Figures expressed in millions of U.S. dollars, unless otherwise specified)

The data displays the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion USD.

2016 176 1449 176
2017 395 2063 746
2018 527 3468 1273
2019 702 4961 1844
2020 790 6498 2415
2021 966 8034 2810