The data displays the investment directions of virtual/augmented reality technology worldwide in 2016 and 2018. As of January 2018, 59% of the respondents said that the gaming sector was going to witness the most investment directed to the development of AR or VR technology or content in the next 12 months.
Gaming | 78 | 59 |
Education | 30 | 26 |
Healthcare and medical devices | 24 | 26 |
Real estate (e.g., virtual showings, construction) | 18 | 21 |
Marketing and advertising | 20 | |
Live events (e.g., sports, concerts, etc.) | 34 | 19 |
Military and defense | 15 | 19 |
Movies and television | 40 | 18 |
Retail (e.g., shopping) | 7 | 18 |
Manufacturing and automotive | 17 |