Virtual/augmented reality technology investment directions worldwide 2016 and 2018

Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018

The data displays the investment directions of virtual/augmented reality technology worldwide in 2016 and 2018. As of January 2018, 59% of the respondents said that the gaming sector was going to witness the most investment directed to the development of AR or VR technology or content in the next 12 months.

Gaming 78 59
Education 30 26
Healthcare and medical devices 24 26
Real estate (e.g., virtual showings, construction) 18 21
Marketing and advertising 20
Live events (e.g., sports, concerts, etc.) 34 19
Military and defense 15 19
Movies and television 40 18
Retail (e.g., shopping) 7 18
Manufacturing and automotive 17