The data shows the share of virtual reality (VR) devices that respondents experienced in Europe in 2015, broken down by the type of audience. Gamers as well as the general public had mostly experienced the Google Cardboard with a smarthphone type of VR, with a total of 45.5 and 35.5 percent, respectively.
Google Cardboard with a Smartphone | 35.5 | 45.5 |
Oculus Rift | 24.9 | 44 |
Gear VR with a Samsung Smartphone | 20.8 | 35 |
HTC Vive | 13.5 | 21.8 |
Another headset | 8.2 | 10.8 |