Virtual reality: preferred forms of use in Europe 2015, by type of audience

Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience
Created with Highcharts 5.0.1421.621.629.129.116.716.732.732.747.447.430.130.111.711.74.84.8Tethered headset for PC such as Oculus Rift, HTCViveTethered headset for PC such as Oculus Rift, HTC ViveTethered headset for gaming console such asPlaystation VRTethered headset for gaming console such as Playstation VRUntethered headset with Smartphone such asSamsung Gear VRUntethered headset with Smartphone such as Samsung Gear VRUntethered basic headset with Smartphone such asGoogle CardboardUntethered basic headset with Smartphone such as Google Cardboard01020304050

The data shows the preferred forms of use of virtual reality (VR) for respondents in Europe in 2015, broken down by the type of audience. The general public preferred the untethered basic headset with smartphone, such as Google Cardboard, with a total of 32.7% of respondents.

Tethered headset for PC such as Oculus Rift, HTC Vive 21.6 47.4
Tethered headset for gaming console such as Playstation VR 29.1 30.1
Untethered headset with Smartphone such as Samsung Gear VR 16.7 11.7
Untethered basic headset with Smartphone such as Google Cardboard 32.7 4.8