The data shows the distribution of virtual reality (VR) products that are most likely to be purchased by respondents in Germany in 2015, broken down by the type of audience. About 24.5% of the general public reported they were most likely to purchase no VR product at all, whereas gamers were most likely to purchase Oculus Rift.
Samsung Gear VR | 18.1 | 22.1 |
Google Cardboard | 11.3 | 2.1 |
HTC Vive | 4.9 | 6.7 |
Oculus Rift | 22.3 | 33.4 |
Sony Playstation VR | 15.6 | 22.3 |
Other standalone VR headset | 1.7 | 5.5 |
Other smartphone headset | 1.5 | 3.4 |
None | 24.5 | 4.5 |