Virtual reality: preferred purposes of use in Europe 2015, by type of audience

Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience
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The data shows a ranking of purposes for using virtual reality (VR) for respondents in Europe in 2015, broken down by the type of audience. About 49.5% of the general public ranked sports viewing as the top purpose for the use of VR.

Sports viewing 49.5 67.9
TV/film viewing 48 66.9
Music (e.g. videos, concerts) 25.7 31.3
Training (e.g. DIY techniques, cooking how-tos) 24.8 31.2
Escaping the real world 24.8 36.5
Education (e.g. virtual classrooms) 14.9 15.3
Social Media (e.g. chat rooms) 7.1 29.4
Gaming 5.7 84.4
None of the above 47 7.3