The data shows a ranking of purposes for using virtual reality (VR) for respondents in Europe in 2015, broken down by the type of audience. About 49.5% of the general public ranked sports viewing as the top purpose for the use of VR.
Sports viewing | 49.5 | 67.9 |
TV/film viewing | 48 | 66.9 |
Music (e.g. videos, concerts) | 25.7 | 31.3 |
Training (e.g. DIY techniques, cooking how-tos) | 24.8 | 31.2 |
Escaping the real world | 24.8 | 36.5 |
Education (e.g. virtual classrooms) | 14.9 | 15.3 |
Social Media (e.g. chat rooms) | 7.1 | 29.4 |
Gaming | 5.7 | 84.4 |
None of the above | 47 | 7.3 |