Technology & Telecommunication Services » Software | Geeya Technology Co. Ltd.

Geeya Technology Co. Ltd. A | Cash Flow

Fiscal year is January-December. All values CNY Thousands.
2013
2014
2015
2016
2017
2018
Net Income before Extraordinaries
121,088.10
1,795.80
20,016.90
21,098.30
186,939.50
23,206.80
Depreciation, Depletion & Amortization
26,483.20
28,394.50
23,394.40
17,951.60
12,897.10
9,500.40
Other Funds
57,339.00
25,772.90
24,378.50
266,496.40
17,000.00
7,545.50
Funds from Operations
15,609.40
54,912.10
8,944.30
93,866.60
20,500.70
12,555.80
Changes in Working Capital
55,536.10
85,526.10
215,253.10
42,419.70
12,513.50
13,854.50
Net Operating Cash Flow
39,926.70
30,614.00
206,308.90
136,286.30
33,014.20
26,410.30
Capital Expenditures
65,921.40
19,112.00
30,932.60
27,092.10
5,776.60
Sale of Fixed Assets & Businesses
454.80
469.30
4,647.90
9,780.90
50,618.00
Purchase/Sale of Investments
30,000.00
8,000.00
103,823.60
40,435.00
20,733.90
Net Investing Cash Flow
87,231.40
26,642.70
77,538.90
3,562.00
65,575.20
Cash Dividends Paid - Total
-
-
23,967.90
-
-
Issuance/Reduction of Debt, Net
201,556.10
56,100.00
62,673.50
69,000.00
-
Net Financing Cash Flow
144,217.10
81,872.90
111,019.90
335,496.40
17,000.00
Net Change in Cash
13,664.20
134,945.00
168,374.10
196,513.20
15,527.40
Free Cash Flow
105,848.10
49,726.00
175,376.30
109,194.20
38,790.80
Deferred Taxes & Investment Tax Credit
6,091.20
10,392.30
3,993.40
1,582.40
1,063.30
8,696.20
Other Sources
8,235.30
-
-
-
-
Exchange Rate Effect
3,394.70
4,184.70
4,453.80
865.10
33.70

About Geeya Technology Co.

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Address
50 Shuxi Road
Chengdu Sichuan 610091
China
Employees -
Website http://www.geeya.cn
Updated 07/08/2019
Geeya Technology Co., Ltd. engages in the research, development, production, sale, and service of front and back end software and hardware products for digital television systems. It operates through the following business segments: Cultural, Military and civilian integration, Ultra-wideband (UWB) precise positioning, and Original design manufacturer (ODM) and original equipment manufacturer (OEM) processing. The Cultural segment engages in the development of electronic sports events and virtual reality platforms.